#include "Unit.h" #include #include #include #include class Unit_NotPopulated: public std::runtime_error { public: Unit_NotPopulated(): std::runtime_error("Unit: Attempted to access a member before loading values.") {} }; Unit::Unit() {} // where the serialized json is broken down into object members int Unit::load_root(Json::Value loader_root) { this->name = loader_root.get("name", "").asString(); this->target = loader_root.get("target", "").asString(); this->output = loader_root.get("output", "").asString(); this->rectifier = loader_root.get("rectifier", "").asString(); this->active = loader_root.get("active", "").asString(); this->required = loader_root.get("required", "").asString(); this->rectify = loader_root.get("rectify", "").asString(); this->populated = true; return 0; } // populates from a string json object int Unit::load_string(std::string json_val) { // serialize this->load_json_string( json_val, true ); // deserialize this->load_root( this->json_root ); return 0; } // getters for Unit type. std::string Unit::get_name() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->name; } std::string Unit::get_target() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->target; } std::string Unit::get_output() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->output; } std::string Unit::get_rectifier() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->rectifier; } std::string Unit::get_active() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->active; } std::string Unit::get_required() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->required; } std::string Unit::get_rectify() { if ( ! this->populated ) { throw Unit_NotPopulated(); } return this->rectify; }