A Unit is an automation definition, written in JSON in a UNIT FILE. Deeper into Rex’s internals, Units and Tasks have slightly different functions, but for the purposes of users, the terms can be used interchangeably. A Task is a task to be performed in a Plan, and a Unit is its definition. A Unit is a JSON object that has:
* A `name`, which is an identifier for the Unit used by people.
* A `target`, which is the path to the automation script performing the work. This provides a clean linear path for huge chains of scripts to be executed in order and tracked on return for additional logic in chaining.
* A `rectifier`, which is the path to the automation script to be executed if the target call fails.
* An `active` attribute,which tells Rex whether or not the Unit can be used in a Plan. This gives Unit developers a way to tell Plan developers not to use the Unit.
* A `required` attribute which tells Rex whether or not the Plan can continue if the Unit fails. If the rectify attribute is set to true, this attribute is checked after a rectifier failure. If not, this is checked after target failure. In either case, if the rectifier or target do not return successfully, Rex will halt the execution of the Plan if this is turned on for the unit being executed. Otherwise it simply moves to the next Unit being executed.
* A `log` attribute which tells Rex whether or not to log the stdout of the task. STDERR will always be logged regardless.
* A `user` attribute, along with its accompanying `group` attribute, which together set the identity context to execute the script as that user.
* A `rectify` attribute, which tells Rex whether or not to execute the rectifier in the case of failure when executing the target.
* An `environment` attribute, which points to the path of an environment file -- usually a shell script to be sourced to populate the environment executing the `target`.
A `Task` is an action item in a `Plan`, just like in real life. In the context of Rex, a `Task` is a `Unit` that has been loaded and incorporated into a `Plan` in an actionable state. Inactive `Units` can not be loaded into a `Plan` and thus can never be a `Task`. The primary difference between a Task and a Unit is that a Unit is not actionable — it’s just a definition — while a Task is a consumable, actionable automation definition that is scheduled to execute.
A `Suite` is not visible to the user and this is only for informational purposes. A Suite is a collection of all available Unit definitions loaded from one or more UNIT FILES. Just as a Unit is the definition for a Task, a Suite is a collection of Units that define the Task components of a Plan.
A Suite is consumed by a Plan during the conversion of Units to Tasks, though this is not visible to the user — it just simply helps to understand the kind of abstraction taking place in the conceptual model of Rex.
A Plan is the glue of all the components of Rex and is deceptively simple. A Plan loads a Suite for its Task definitions (Units), but the Tasks to actually execute are specified in the PLAN FILE. The Tasks are executed in the order specified in the PLAN FILE.
A config file at the time of writing this specifies a single JSON object with 5 attributes:
*`units_path`: The `UNIT FILE` path or a path to a directory containing unit files.
*`config_version`: The configuration VERSION.
*`execution_context`: The current working directory to use when loading unit files, plan files, or executing Tasks.
*`execution_context_override`: A boolean indicating whether or not the execution context should be set, or left alone. It is highly recommended to set this to `true`.
The configuration version is checked to ensure that the configuration is consumable by that version of Rex. This will pave the way for reverse compatibility if the project moves in that direction.
The UNIT FILE is a specification of where the Units are defined. All UNIT FILES in that directory will be amalgamated to generate the Suite. These types of files must end in `*.units` for their filename.
#### PLAN FILE
The PLAN FILE is a specification of the order that Tasks are executed, and their dependencies upon each other. Dependency implementation is a touchy matter that is pending implementation, so, mileage may vary until release.
First, we want to know all the things we need to be able to print "hello world" to the screen. In this case we just need to make we have the "echo" binary.
Write a bash script that checks if the "echo" binary is on the system.
#!/usr/bin/bash
stat /usr/bin/echo
exit $?
Save it as ~/check-echo.bash.
This script will be your "target" attribute for your "hello world" unit definition.