144 lines
5.2 KiB
C++
144 lines
5.2 KiB
C++
#include "Unit.h"
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#include <iostream>
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#include <fstream>
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#include <cstdlib>
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#include <stdexcept>
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/// Unit_NotPopulated - Meant to be thrown when a Unit type is not populated before being used.
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/// Signaled by use of the 'populated' boolean member of the Unit class.
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class Unit_NotPopulated: public std::runtime_error { public:
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Unit_NotPopulated(): std::runtime_error("Unit: Attempted to access a member before loading values.") {}
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};
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/// Unit_DataStructureException - Meant to be thrown when a Unit type is accessing a member that does not exist.
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class Unit_DataStructureException: public std::runtime_error { public:
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// TODO rework this to accept the key name being fetched
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Unit_DataStructureException(): std::runtime_error("Unit: Attempted to access a member not present in defined Unit.") {}
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};
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/// Unit::Unit - Constructor for Unit type. The Unit is a definition of an automation task. Each Unit has:
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/// name, used for identification and retrieval.
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/// target, which is the filepath of an executable to trigger.
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/// output, which is the desired output of the execution of target to STDOUT in determinations of of success or failure
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/// (in addition to 0|non-0 exit code). If the output is set to look for "0" then it uses the exit code.
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///
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/// There is also:
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/// rectifier, which is the path to an executable in the event of a non-0 exit code or a failure to get the desired
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/// output.
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/// required, which is used as a flag to halt or continue if rectifier does not heal the system in such a way that
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/// target can run successfully.
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/// rectify, which is used as a flag to determine in the rectifier runs.
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Unit::Unit() {}
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/// Unit::load_root - Takes a JSON::Value and assigns the members to the Unit being populated.
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///
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/// \param loader_root - The JSON::Value object to use to populate unit from. Usually supplied as the Suite's buffer
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/// member.
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/// \return - Boolean representation of success or failure.
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int Unit::load_root(Json::Value loader_root)
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{
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// TODO this needs reworked to have errmsg actually end up as a null return from json::value.get()
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std::string errmsg = "SOMETHING WENT TERRIBLY WRONG IN PARSING";
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// TODO this pattern is 'working but broken'. need to use a datastructure for required members and iterate
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// do NOT replace this with a switch case pattern
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if ( loader_root.isMember("name") )
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{ this->name = loader_root.get("name", errmsg).asString(); } else throw Unit_DataStructureException();
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if ( loader_root.isMember("target") )
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{ this->target = loader_root.get("target", errmsg).asString(); } else throw Unit_DataStructureException();
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if ( loader_root.isMember("rectifier") )
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{ this->rectifier = loader_root.get("rectifier", errmsg).asString(); } else throw Unit_DataStructureException();
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if ( loader_root.isMember("active") )
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{ this->active = loader_root.get("active", errmsg).asBool(); } else throw Unit_DataStructureException();
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if ( loader_root.isMember("required") )
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{ this->required = loader_root.get("required", errmsg).asBool(); } else throw Unit_DataStructureException();
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if ( loader_root.isMember("rectify") )
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{ this->rectify = loader_root.get("rectify", errmsg).asBool(); } else throw Unit_DataStructureException();
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this->populated = true;
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return 0;
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}
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/// Unit::load_string - populates a Unit object from a supplies JSON-formatted string. It's stellar.
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///
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/// \param json_val - JSON-formatted string to populate from. See Unit::load_root() for details on required structure.
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/// \return - The bool representation of success or failure.
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int Unit::load_string(std::string json_val)
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{
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// serialize
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this->load_json_string( json_val, true );
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// deserialize
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this->load_root( this->json_root );
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return 0;
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}
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/// Unit::get_name - retrieves the name of the unit.
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///
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/// \return the name of the unit.
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std::string Unit::get_name()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->name;
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}
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/// Unit::get_target - retrieves the target of the unit.
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///
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/// \return the target of the unit.
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std::string Unit::get_target()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->target;
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}
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/// Unit::get_output - retrieves the output of the unit.
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///
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/// \return the output of the unit.
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std::string Unit::get_output()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->output;
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}
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/// Unit::get_rectifier - retrieves the rectifier of the unit.
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///
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/// \return the rectifier of the unit.
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std::string Unit::get_rectifier()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->rectifier;
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}
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/// Unit::get_active - retrieves the armed status of the unit.
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///
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/// \return the armed status of the unit.
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bool Unit::get_active()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->active;
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}
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/// Unit::get_required - retrieves the requirement status of the unit.
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///
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/// \return the requirement status of the unit.
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bool Unit::get_required()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->required;
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}
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/// Unit::get_rectify - retrieves the rectification status of the unit.
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///
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/// \return the rectification status of the unit.
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bool Unit::get_rectify()
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{
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if ( ! this->populated ) { throw Unit_NotPopulated(); }
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return this->rectify;
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} |